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1996


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A kendama learning robot based on a dynamic optimiation principle

Miyamoto, H., Gandolfo, F., Gomi, H., Schaal, S., Koike, Y., Rieka, O., Nakano, E., Wada, Y., Kawato, M.

In Preceedings of the International Conference on Neural Information Processing, pages: 938-942, Hong Kong, September 1996, clmc (inproceedings)

am

[BibTex]

1996


[BibTex]


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Incorporating invariances in support vector learning machines

Schölkopf, B., Burges, C., Vapnik, V.

In Artificial Neural Networks: ICANN 96, LNCS vol. 1112, pages: 47-52, (Editors: C von der Malsburg and W von Seelen and JC Vorbrüggen and B Sendhoff), Springer, Berlin, Germany, 6th International Conference on Artificial Neural Networks, July 1996, volume 1112 of Lecture Notes in Computer Science (inproceedings)

Abstract
Developed only recently, support vector learning machines achieve high generalization ability by minimizing a bound on the expected test error; however, so far there existed no way of adding knowledge about invariances of a classification problem at hand. We present a method of incorporating prior knowledge about transformation invariances by applying transformations to support vectors, the training examples most critical for determining the classification boundary.

ei

PDF DOI [BibTex]

PDF DOI [BibTex]


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A Kendama learning robot based on bi-directional theory

Miyamoto, H., Schaal, S., Gandolfo, F., Koike, Y., Osu, R., Nakano, E., Wada, Y., Kawato, M.

Neural Networks, 9(8):1281-1302, 1996, clmc (article)

Abstract
A general theory of movement-pattern perception based on bi-directional theory for sensory-motor integration can be used for motion capture and learning by watching in robotics. We demonstrate our methods using the game of Kendama, executed by the SARCOS Dextrous Slave Arm, which has a very similar kinematic structure to the human arm. Three ingredients have to be integrated for the successful execution of this task. The ingredients are (1) to extract via-points from a human movement trajectory using a forward-inverse relaxation model, (2) to treat via-points as a control variable while reconstructing the desired trajectory from all the via-points, and (3) to modify the via-points for successful execution. In order to test the validity of the via-point representation, we utilized a numerical model of the SARCOS arm, and examined the behavior of the system under several conditions.

am

link (url) [BibTex]

link (url) [BibTex]


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From isolation to cooperation: An alternative of a system of experts

Schaal, S., Atkeson, C. G.

In Advances in Neural Information Processing Systems 8, pages: 605-611, (Editors: Touretzky, D. S.;Mozer, M. C.;Hasselmo, M. E.), MIT Press, Cambridge, MA, 1996, clmc (inbook)

Abstract
We introduce a constructive, incremental learning system for regression problems that models data by means of locally linear experts. In contrast to other approaches, the experts are trained independently and do not compete for data during learning. Only when a prediction for a query is required do the experts cooperate by blending their individual predictions. Each expert is trained by minimizing a penalized local cross validation error using second order methods. In this way, an expert is able to adjust the size and shape of the receptive field in which its predictions are valid, and also to adjust its bias on the importance of individual input dimensions. The size and shape adjustment corresponds to finding a local distance metric, while the bias adjustment accomplishes local dimensionality reduction. We derive asymptotic results for our method. In a variety of simulations we demonstrate the properties of the algorithm with respect to interference, learning speed, prediction accuracy, feature detection, and task oriented incremental learning. 

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link (url) [BibTex]

link (url) [BibTex]


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One-handed juggling: A dynamical approach to a rhythmic movement task

Schaal, S., Sternad, D., Atkeson, C. G.

Journal of Motor Behavior, 28(2):165-183, 1996, clmc (article)

Abstract
The skill of rhythmic juggling a ball on a racket is investigated from the viewpoint of nonlinear dynamics. The difference equations that model the dynamical system are analyzed by means of local and non-local stability analyses. These analyses yield that the task dynamics offer an economical juggling pattern which is stable even for open-loop actuator motion. For this pattern, two types of pre dictions are extracted: (i) Stable periodic bouncing is sufficiently characterized by a negative acceleration of the racket at the moment of impact with the ball; (ii) A nonlinear scaling relation maps different juggling trajectories onto one topologically equivalent dynamical system. The relevance of these results for the human control of action was evaluated in an experiment where subjects performed a comparable task of juggling a ball on a paddle. Task manipulations involved different juggling heights and gravity conditions of the ball. The predictions were confirmed: (i) For stable rhythmic performance the paddle's acceleration at impact is negative and fluctuations of the impact acceleration follow predictions from global stability analysis; (ii) For each subject, the realizations of juggling for the different experimental conditions are related by the scaling relation. These results allow the conclusion that for the given task, humans reliably exploit the stable solutions inherent to the dynamics of the task and do not overrule these dynamics by other control mechanisms. The dynamical scaling serves as an efficient principle to generate different movement realizations from only a few parameter changes and is discussed as a dynamical formalization of the principle of motor equivalence.

am

link (url) [BibTex]

link (url) [BibTex]


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In vivo diabetic wound healing with nanofibrous scaffolds modified with gentamicin and recombinant human epidermal growth factor

Dwivedi, C., Pandey, I., Pandey, H., Patil, S., Mishra, S. B., Pandey, A. C., Zamboni, P., Ramteke, P. W., Singh, A. V.

Journal of Biomedical Materials Research Part A, 106(3):641-651, March (article)

Abstract
Abstract Diabetic wounds are susceptible to microbial infection. The treatment of these wounds requires a higher payload of growth factors. With this in mind, the strategy for this study was to utilize a novel payload comprising of Eudragit RL/RS 100 nanofibers carrying the bacterial inhibitor gentamicin sulfate (GS) in concert with recombinant human epidermal growth factor (rhEGF); an accelerator of wound healing. GS containing Eudragit was electrospun to yield nanofiber scaffolds, which were further modified by covalent immobilization of rhEGF to their surface. This novel fabricated nanoscaffold was characterized using scanning electron microscopy, Fourier transform infrared spectroscopy, and X‐ray diffraction. The thermal behavior of the nanoscaffold was determined using thermogravimetric analysis and differential scanning calorimetry. In the in vitro antibacterial assays, the nanoscaffolds exhibited comparable antibacterial activity to pure gentemicin powder. In vivo work using female C57/BL6 mice, the nanoscaffolds induced faster wound healing activity in dorsal wounds compared to the control. The paradigm in this study presents a robust in vivo model to enhance the applicability of drug delivery systems in wound healing applications. © 2017 Wiley Periodicals, Inc. J Biomed Mater Res Part A: 106A: 641–651, 2018.

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link (url) DOI [BibTex]


link (url) DOI [BibTex]


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BIMROB – Bidirektionale Interaktion von Mensch und Roboter beim Bewegungslernen

Wiemeyer, J., Peters, J., Kollegger, G., Ewerton, M.

DVS Sportmotorik 2017 (conference)

ei

link (url) [BibTex]

link (url) [BibTex]


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How does it feel to clap hands with a robot?

Fitter, N. T., Kuchenbecker, K. J.

International Journal of Social Robotics (article) Accepted

Abstract
Playful touch serves an important role in human development and interpersonal bonding. Accordingly, we believe future robots may need lighthearted touch capabilities in order to connect with people in meaningful ways. To begin exploring how users perceive playful human-robot hand-to-and interaction, we conducted a study with 20 participants. Each user played simple hand-clapping games with the Rethink Robotics Baxter Research Robot during a one-hour-long session involving 24 randomly ordered conditions that varied in facial reactivity, physical reactivity, stiffness, and tempo. Qualitative data collected from surveys and exper- iment recordings demonstrate that this interaction is viable: all users successfully completed the experiment, all users enjoyed at least one game, and nineteen of the 20 users identified at least one potential personal use for Baxter. Hand-clapping tempo was highly salient to users, and human-like robot errors were more widely accepted than mechanical errors. Through subjective experience data collected after each game variation, we found that perceptions of Baxter vary in the following statistically significant ways: facial reactivity increases the robot’s perceived pleasantness and arousal; physical reactivity decreases safety, pleasantness, arousal, and dominance; higher stiffness increases safety and decreases dominance; and faster tempo decreases safety, increases arousal, and increases dominance. These findings can motivate and guide roboticists who want to design social-physical human-robot interactions.

hi

[BibTex]

[BibTex]


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test jon
(book)

[BibTex]


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Two-sample Hypothesis Testing for Inhomogeneous Random Graphs

Ghoshdastidar, D., Gutzeit, M., Carpentier, A., von Luxburg, U.

arXiv preprint (arXiv:1707.00833) (unpublished)

slt

[BibTex]

[BibTex]


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test
(article)

[BibTex]

[BibTex]