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2020


Utilizing Interviews and Thematic Analysis to Uncover Specifications for a Companion Robot
Utilizing Interviews and Thematic Analysis to Uncover Specifications for a Companion Robot

Burns, R. B., Seifi, H., Lee, H., Kuchenbecker, K. J.

Workshop paper (2 pages) presented at the ICSR Workshop on Enriching HRI Research with Qualitative Methods, Virtual, November 2020 (misc)

Abstract
We will share our experiences designing and conducting structured video-conferencing interviews with autism specialists and utilizing thematic analysis to create qualitative requirements and quantitative specifications for a touch-perceiving robot companion tailored for children with autism. We will also explain how we wrote about our qualitative approaches for a journal setting.

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link (url) [BibTex]

2020


link (url) [BibTex]


Characterization of a Magnetic Levitation Haptic Interface for Realistic Tool-Based Interactions
Characterization of a Magnetic Levitation Haptic Interface for Realistic Tool-Based Interactions

Lee, H., Tombak, G. I., Park, G., Kuchenbecker, K. J.

Work-in-progress poster presented at EuroHaptics, Leiden, The Netherlands, September 2020 (misc)

Abstract
We introduce our recent study on the characterization of a commercial magnetic levitation haptic interface (MagLev 200, Butterfly Haptics LLC) for realistic high-bandwidth interactions. This device’s haptic rendering scheme can provide strong 6-DoF (force and torque) feedback without friction at all poses in its small workspace. The objective of our study is to enable the device to accurately render realistic multidimensional vibrotactile stimuli measured from a stylus-like tool. Our approach is to characterize the dynamics between the commanded wrench and the resulting translational acceleration across the frequency range of interest. To this end, we first custom-designed and attached a pen-shaped manipulandum (11.5 cm, aluminum) to the top of the MagLev 200’s end-effector for better usability in grasping. An accelerometer (ADXL354, Analog Devices) was rigidly mounted inside the manipulandum. Then, we collected a data set where the input is a 30-second-long force and/or torque signal commanded as a sweep function from 10 to 500 Hz; the output is the corresponding acceleration measurement, which we collected both with and without a user holding the handle. We succeeded at fitting both non-parametric and parametric versions of the transfer functions for both scenarios, with a fitting accuracy of about 95% for the parametric transfer functions. In the future, we plan to find the best method of applying the inverse parametric transfer function to our system. We will then employ that compensation method in a user study to evaluate the realism of different algorithms for reducing the dimensionality of tool-based vibrotactile cues.

hi

link (url) [BibTex]

link (url) [BibTex]


Tactile Textiles: An Assortment of Fabric-Based Tactile Sensors for Contact Force and Contact Location
Tactile Textiles: An Assortment of Fabric-Based Tactile Sensors for Contact Force and Contact Location

Burns, R. B., Thomas, N., Lee, H., Faulkner, R., Kuchenbecker, K. J.

Hands-on demonstration presented at EuroHaptics, Leiden, The Netherlands, September 2020, Rachael Bevill Burns, Neha Thomas, and Hyosang Lee contributed equally to this publication (misc)

Abstract
Fabric-based tactile sensors are promising for the construction of robotic skin due to their soft and flexible nature. Conductive fabric layers can be used to form piezoresistive structures that are sensitive to contact force and/or contact location. This demonstration showcases three diverse fabric-based tactile sensors we have created. The first detects dynamic tactile events anywhere within a region on a robot’s body. The second design measures the precise location at which a single low-force contact is applied. The third sensor uses electrical resistance tomography to output both the force and location of multiple simultaneous contacts applied across a surface.

hi

Project Page Project Page [BibTex]

Project Page Project Page [BibTex]


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Estimating Human Handshape by Feeling the Wrist

Forte, M., Young, E. M., Kuchenbecker, K. J.

Work-in-progress poster presented at EuroHaptics, Leiden, The Netherlands, September 2020 (misc)

hi

[BibTex]

[BibTex]


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Optimal Sensor Placement for Recording the Contact Vibrations of a Medical Tool

Gourishetti, R., Serhat, G., Kuchenbecker, K. J.

Work in Progress poster presented at EuroHaptics, Leiden, The Netherlands, EuroHaptics 2020, September 2020 (misc)

[BibTex]

[BibTex]


Sweat Softens the Outermost Layer of the Human Finger Pad: Evidence from Simulations and Experiments
Sweat Softens the Outermost Layer of the Human Finger Pad: Evidence from Simulations and Experiments

Nam, S., Kuchenbecker, K. J.

Work-in-progress poster presented at EuroHaptics, Leiden, The Netherlands, September 2020, Award for best poster in 2020 (misc)

hi

Project Page [BibTex]

Project Page [BibTex]


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Intermediate Ridges Amplify Mechanoreceptor Strains in Static and Dynamic Touch

Serhat, G., Kuchenbecker, K. J.

Work-in-progress poster presented at EuroHaptics, Leiden, The Netherlands, September 2020 (misc)

hi

[BibTex]

[BibTex]


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Seeing Through Touch: Contact-Location Sensing and Tactile Feedback for Prosthetic Hands

Thomas, N., Kuchenbecker, K. J.

Work-in-progress poster presented at EuroHaptics, Leiden, The Netherlands, September 2020 (misc)

Abstract
Locating and picking up an object without vision is a simple task for able-bodied people, due in part to their rich tactile perception capabilities. The same cannot be said for users of standard myoelectric prostheses, who must rely largely on visual cues to successfully interact with the environment. To enable prosthesis users to locate and grasp objects without looking at them, we propose two changes: adding specialized contact-location sensing to the dorsal and palmar aspects of the prosthetic hand’s fingers, and providing the user with tactile feedback of where an object touches the fingers. To evaluate the potential utility of these changes, we developed a simple, sensitive, fabric-based tactile sensor which provides continuous contact location information via a change in voltage of a voltage divider circuit. This sensor was wrapped around the fingers of a commercial prosthetic hand (Ottobock SensorHand Speed). Using an ATI Nano17 force sensor, we characterized the tactile sensor’s response to normal force at distributed contact locations and obtained an average detection threshold of 0.63 +/- 0.26 N. We also confirmed that the voltage-to-location mapping is linear (R squared = 0.99). Sensor signals were adapted to the stationary vibrotactile funneling illusion to provide haptic feedback of contact location. These preliminary results indicate a promising system that imitates a key aspect of the sensory capabilities of the intact hand. Future work includes testing the system in a modified reach-grasp-and-lift study, in which participants must accomplish the task blindfolded.

hi

[BibTex]

[BibTex]


Do Touch Gestures Affect How Electrovibration Feels?
Do Touch Gestures Affect How Electrovibration Feels?

Vardar, Y., Javot, B., Kuchenbecker, K. J.

Hands-on demonstration presented at EuroHaptics, Leiden, The Netherlands, September 2020 (misc)

Abstract
Our interactions with current electronic devices involve different finger gestures such as tapping, sliding, and pinching. Hence, when electrovibration technology is used for generating tactile feedback on these devices, the interaction of the user will not be limited to only one sliding finger. Does the perception of an electrovibration stimulus depend on the gesture being used? This demonstration lets attendees answer this question for themselves by interacting with an electrostatic display using four representative gestures: one finger stationary, one finger sliding, two fingers sliding, and one finger stationary and another finger sliding.

hi

[BibTex]

[BibTex]


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Haptify: a Comprehensive Benchmarking System for Grounded Force-Feedback Haptic Devices

Fazlollahi, F., Kuchenbecker, K. J.

Work-in-progress poster presented at EuroHaptics, Leiden, The Netherlands, September 2020 (misc)

hi

[BibTex]

[BibTex]


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Vision-based Force Estimation for a da Vinci Instrument Using Deep Neural Networks

Lee, Y., Husin, H. M., Forte, M., Lee, S., Kuchenbecker, K. J.

Extended abstract presented as an Emerging Technology ePoster at the Annual Meeting of the Society of American Gastrointestinal and Endoscopic Surgeons (SAGES), Cleveland, Ohio, USA, August 2020 (misc) Accepted

hi

[BibTex]

[BibTex]


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Measuring the Costs of Planning

Felso, V., Jain, Y. R., Lieder, F.

CogSci 2020, July 2020 (poster) Accepted

Abstract
Which information is worth considering depends on how much effort it would take to acquire and process it. From this perspective people’s tendency to neglect considering the long-term consequences of their actions (present bias) might reflect that looking further into the future becomes increasingly more effortful. In this work, we introduce and validate the use of Bayesian Inverse Reinforcement Learning (BIRL) for measuring individual differences in the subjective costs of planning. We extend the resource-rational model of human planning introduced by Callaway, Lieder, et al. (2018) by parameterizing the cost of planning. Using BIRL, we show that increased subjective cost for considering future outcomes may be associated with both the present bias and acting without planning. Our results highlight testing the causal effects of the cost of planning on both present bias and mental effort avoidance as a promising direction for future work.

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[BibTex]

[BibTex]


SIMULTANEOUS CALIBRATION METHOD FOR MAGNETIC LOCALIZATION AND ACTUATION SYSTEMS
SIMULTANEOUS CALIBRATION METHOD FOR MAGNETIC LOCALIZATION AND ACTUATION SYSTEMS

Sitti, M., Son, D., Dong, X.

2020, US Patent App. 16/696,605 (misc)

Abstract
The invention relates to a method of simultaneously calibrating magnetic actuation and sensing systems for a workspace, wherein the actuation system comprises a plurality of magnetic actuators and the sensing system comprises a plurality of magnetic sensors, wherein all the measured data is fed into a calibration model, wherein the calibration model is based on a sensor measurement model and a magnetic actuation model, and wherein a solution of the model parameters is found via a numerical solver order to calibrate both the actuation and sensing systems at the same time.

pi

[BibTex]


Machine learning systems and methods of estimating body shape from images
Machine learning systems and methods of estimating body shape from images

Black, M., Rachlin, E., Heron, N., Loper, M., Weiss, A., Hu, K., Hinkle, T., Kristiansen, M.

(US Patent 10,679,046), June 2020 (patent)

Abstract
Disclosed is a method including receiving an input image including a human, predicting, based on a convolutional neural network that is trained using examples consisting of pairs of sensor data, a corresponding body shape of the human and utilizing the corresponding body shape predicted from the convolutional neural network as input to another convolutional neural network to predict additional body shape metrics.

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[BibTex]

[BibTex]


VP above or below? A new perspective on the story of the virtual point
VP above or below? A new perspective on the story of the virtual point

Drama, Ö., Badri-Spröwitz, A.

Dynamic Walking, May 2020 (poster)

Abstract
The spring inverted pendulum model with an extended trunk (TSLIP) is widely used to investigate the postural stability in bipedal locomotion [1, 2]. The challenge of the model is to define a hip torque that generates feasible gait patterns while stabilizing the floating trunk. The virtual point (VP) method is proposed as a simplified solution, where the hip torque is coupled to the passive compliant leg force via a virtual point. This geometric coupling is based on the assumption that the instantaneous ground reaction forces of the stance phase (GRF) intersect at a single virtual point.

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Poster Abstract link (url) [BibTex]

Poster Abstract link (url) [BibTex]


Viscous Damping in Legged Locomotion
Viscous Damping in Legged Locomotion

Mo, A., Izzi, F., Haeufle, D. F. B., Badri-Spröwitz, A.

Dynamic Walking, May 2020 (poster)

Abstract
Damping likely plays an essential role in legged animal locomotion, but remains an insufficiently understood mechanism. Intrinsic damping muscle forces can potentially add to the joint torque output during unexpected impacts, stabilise movements, convert the system’s energy, and reject unexpected perturbations.

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Abstract Poster link (url) [BibTex]

Abstract Poster link (url) [BibTex]


How Quadrupeds Benefit from Lower Leg Passive Elasticity
How Quadrupeds Benefit from Lower Leg Passive Elasticity

Ruppert, F., Badri-Spröwitz, A.

Dynamic Walking, May 2020 (poster)

Abstract
Recently developed and fully actuated, legged robots start showing exciting locomotion capabilities, but rely heavily on high-power actuators, high-frequency sensors, and complex locomotion controllers. The engineering solutions implemented in these legged robots are much different compared to animals. Vertebrate animals share magnitudes slower neurocontrol signal velocities [1] compared to their robot counterparts. Also, animals feature a plethora of cascaded and underactuated passive elastic structures [2].

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Abstract Poster link (url) [BibTex]


A Fabric-Based Sensing System for Recognizing Social Touch
A Fabric-Based Sensing System for Recognizing Social Touch

Burns, R. B., Lee, H., Seifi, H., Kuchenbecker, K. J.

Work-in-progress paper (3 pages) presented at the IEEE Haptics Symposium, Washington, DC, USA, March 2020 (misc)

Abstract
We present a fabric-based piezoresistive tactile sensor system designed to detect social touch gestures on a robot. The unique sensor design utilizes three layers of low-conductivity fabric sewn together on alternating edges to form an accordion pattern and secured between two outer high-conductivity layers. This five-layer design demonstrates a greater resistance range and better low-force sensitivity than previous designs that use one layer of low-conductivity fabric with or without a plastic mesh layer. An individual sensor from our system can presently identify six different communication gestures – squeezing, patting, scratching, poking, hand resting without movement, and no touch – with an average accuracy of 90%. A layer of foam can be added beneath the sensor to make a rigid robot more appealing for humans to touch without inhibiting the system’s ability to register social touch gestures.

hi

Project Page [BibTex]

Project Page [BibTex]


Do Touch Gestures Affect How Electrovibration Feels?
Do Touch Gestures Affect How Electrovibration Feels?

Vardar, Y., Kuchenbecker, K. J.

Hands-on demonstration (1 page) presented at the IEEE Haptics Symposium, Washington, DC, USA, March 2020 (misc)

hi

[BibTex]

[BibTex]


Gripping apparatus and method of producing a gripping apparatus
Gripping apparatus and method of producing a gripping apparatus

Song, S., Sitti, M., Drotlef, D., Majidi, C.

Google Patents, Febuary 2020, US Patent App. 16/610,209 (patent)

Abstract
The present invention relates to a gripping apparatus comprising a membrane; a flexible housing; with said membrane being fixedly connected to a periphery of the housing. The invention further relates to a method of producing a gripping apparatus.

pi

[BibTex]

[BibTex]


Machine learning systems and methods for augmenting images
Machine learning systems and methods for augmenting images

Black, M., Rachlin, E., Lee, E., Heron, N., Loper, M., Weiss, A., Smith, D.

(US Patent 10,529,137 B1), January 2020 (patent)

Abstract
Disclosed is a method including receiving visual input comprising a human within a scene, detecting a pose associated with the human using a trained machine learning model that detects human poses to yield a first output, estimating a shape (and optionally a motion) associated with the human using a trained machine learning model associated that detects shape (and optionally motion) to yield a second output, recognizing the scene associated with the visual input using a trained convolutional neural network which determines information about the human and other objects in the scene to yield a third output, and augmenting reality within the scene by leveraging one or more of the first output, the second output, and the third output to place 2D and/or 3D graphics in the scene.

ps

[BibTex]

[BibTex]


Potential for elastic soft tissue deformation and mechanosensory function within the lumbosacral spinal canal of birds
Potential for elastic soft tissue deformation and mechanosensory function within the lumbosacral spinal canal of birds

Kamska, V., Daley, M., Badri-Spröwitz, A.

Society of Integrative & Comparative Biology Annual Meeting, January 2020 (poster)

dlg

[BibTex]

[BibTex]


Method and device for reversibly attaching a phase changing metal to an object
Method and device for reversibly attaching a phase changing metal to an object

Zhou Ye, G. Z. L. M. S.

US Patent Application 10675718, January 2020 (patent)

Abstract
A method for reversibly attaching a phase changing metal to an object, the method comprising the steps of: providing a substrate having at least one surface at which the phase changing metal is attached, heating the phase changing metal above a phase changing temperature at which the phase changing metal changes its phase from solid to liquid, bringing the phase changing metal, when the phase changing metal is in the liquid phase or before the phase changing metal is brought into the liquid phase, into contact with the object, permitting the phase changing metal to cool below the phase changing temperature, whereby the phase changing metal becomes solid and the object and the phase changing metal become attached to each other, reheating the phase changing metal above the phase changing temperature to liquefy the phase changing metal, and removing the substrate from the object, with the phase changing metal separating from the object and remaining with the substrate.

pi

US Patent Application Database US Patent Application (PDF) link (url) [BibTex]


Method of actuating a shape changeable member, shape changeable member and actuating system
Method of actuating a shape changeable member, shape changeable member and actuating system

Hu, W., Lum, G. Z., Mastrangeli, M., Sitti, M.

Google Patents, January 2020, US Patent App. 16/477,593 (patent)

Abstract
The present invention relates to a method of actuating a shape changeable member of actuatable material. The invention further relates to a shape changeable member and to a system comprising such a shape changeable member and a magnetic field apparatus.

pi

[BibTex]


Method of fabricating a shape-changeable magentic member, method of producing a shape changeable magnetic member and shape changeable magnetic member
Method of fabricating a shape-changeable magentic member, method of producing a shape changeable magnetic member and shape changeable magnetic member

Guo Zhan Lum, Z. Y. M. S.

US Patent Application 16845646, 2020 (patent)

Abstract
The present invention relates to a method of fabricating a shape-changeable magnetic member comprising a plurality of segments with each segment being able to be magnetized with a desired magnitude and orientation of magnetization, to a method of producing a shape changeable magnetic member composed of a plurality of segments and to a shape changeable magnetic member.

pi

US Patent Application Database US Patent Application (PDF) [BibTex]


Microfibers with mushroom-shaped tips for optimal adhesion
Microfibers with mushroom-shaped tips for optimal adhesion

Sitti, M., Aksak, B.

2020, US Patent 10,689,549 (patent)

pi

link (url) [BibTex]


A machine learning route between band mapping and band structure
A machine learning route between band mapping and band structure

Xian*, R. P., Stimper*, V., Zacharias, M., Dong, S., Dendzik, M., Beaulieu, S., Schölkopf, B., Wolf, M., Rettig, L., Carbogno, C., Bauer, S., Ernstorfer, R.

2020, *equal contribution (misc)

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arXiv [BibTex]

arXiv [BibTex]


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Scaling Guarantees for Nearest Counterfactual Explanations

Mohammadi, K., Karimi, A., Barthe, G., Valera, I.

2020 (misc) Submitted

ei

arXiv [BibTex]

2019


AirCap -- Aerial Outdoor Motion Capture
AirCap – Aerial Outdoor Motion Capture

Ahmad, A., Price, E., Tallamraju, R., Saini, N., Lawless, G., Ludwig, R., Martinovic, I., Bülthoff, H. H., Black, M. J.

IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS 2019), Workshop on Aerial Swarms, November 2019 (misc)

Abstract
This paper presents an overview of the Grassroots project Aerial Outdoor Motion Capture (AirCap) running at the Max Planck Institute for Intelligent Systems. AirCap's goal is to achieve markerless, unconstrained, human motion capture (mocap) in unknown and unstructured outdoor environments. To that end, we have developed an autonomous flying motion capture system using a team of aerial vehicles (MAVs) with only on-board, monocular RGB cameras. We have conducted several real robot experiments involving up to 3 aerial vehicles autonomously tracking and following a person in several challenging scenarios using our approach of active cooperative perception developed in AirCap. Using the images captured by these robots during the experiments, we have demonstrated a successful offline body pose and shape estimation with sufficiently high accuracy. Overall, we have demonstrated the first fully autonomous flying motion capture system involving multiple robots for outdoor scenarios.

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Talk slides Project Page Project Page [BibTex]

2019


Talk slides Project Page Project Page [BibTex]


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Interactive Augmented Reality for Robot-Assisted Surgery

Forte, M., Kuchenbecker, K. J.

Workshop extended abstract presented as a podium presentation at the IROS Workshop on Legacy Disruptors in Applied Telerobotics, Macau, November 2019 (misc)

hi

Project Page [BibTex]

Project Page [BibTex]


Method for providing a three dimensional body model
Method for providing a three dimensional body model

Loper, M., Mahmood, N., Black, M.

September 2019, U.S.~Patent 10,417,818 (misc)

Abstract
A method for providing a three-dimensional body model which may be applied for an animation, based on a moving body, wherein the method comprises providing a parametric three-dimensional body model, which allows shape and pose variations; applying a standard set of body markers; optimizing the set of body markers by generating an additional set of body markers and applying the same for providing 3D coordinate marker signals for capturing shape and pose of the body and dynamics of soft tissue; and automatically providing an animation by processing the 3D coordinate marker signals in order to provide a personalized three-dimensional body model, based on estimated shape and an estimated pose of the body by means of predicted marker locations.

ps

MoSh Project pdf [BibTex]


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Perception of temporal dependencies in autoregressive motion

Meding, K., Schölkopf, B., Wichmann, F. A.

Perception, 48(2_suppl):141, 42nd European Conference on Visual Perception (ECVP), August 2019 (poster)

ei

link (url) [BibTex]

link (url) [BibTex]


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Phenomenal Causality and Sensory Realism

Bruijns, S. A., Meding, K., Schölkopf, B., Wichmann, F. A.

Perception, 48(2_suppl):141, 42nd European Conference on Visual Perception (ECVP), August 2019 (poster)

ei

link (url) [BibTex]

link (url) [BibTex]


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High-Fidelity Multiphysics Finite Element Modeling of Finger-Surface Interactions with Tactile Feedback

Serhat, G., Kuchenbecker, K. J.

Work-in-progress paper (2 pages) presented at the IEEE World Haptics Conference (WHC), Tokyo, Japan, July 2019 (misc)

Abstract
In this study, we develop a high-fidelity finite element (FE) analysis framework that enables multiphysics simulation of the human finger in contact with a surface that is providing tactile feedback. We aim to elucidate a variety of physical interactions that can occur at finger-surface interfaces, including contact, friction, vibration, and electrovibration. We also develop novel FE-based methods that will allow prediction of nonconventional features such as real finger-surface contact area and finger stickiness. We envision using the developed computational tools for efficient design and optimization of haptic devices by replacing expensive and lengthy experimental procedures with high-fidelity simulation.

hi

Project Page [BibTex]

Project Page [BibTex]


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Fingertip Friction Enhances Perception of Normal Force Changes

Gueorguiev, D., Lambert, J., Thonnard, J., Kuchenbecker, K. J.

Work-in-progress paper (2 pages) presented at the IEEE World Haptics Conference (WHC), Tokyo, Japan, July 2019 (misc)

Abstract
Using a force-controlled robotic platform, we tested the human perception of positive and negative modulations in normal force during passive dynamic touch, which also induced a strong related change in the finger-surface lateral force. In a two-alternative forced-choice task, eleven participants had to detect brief variations in the normal force compared to a constant controlled pre-stimulation force of 1 N and report whether it had increased or decreased. The average 75% just noticeable difference (JND) was found to be around 0.25 N for detecting the peak change and 0.30 N for correctly reporting the increase or the decrease. Interestingly, the friction coefficient of a subject’s fingertip positively correlated with his or her performance at detecting the change and reporting its direction, which suggests that humans may use the lateral force as a sensory cue to perceive variations in the normal force.

hi

[BibTex]

[BibTex]


Inflatable Haptic Sensor for the Torso of a Hugging Robot
Inflatable Haptic Sensor for the Torso of a Hugging Robot

Block, A. E., Kuchenbecker, K. J.

Work-in-progress paper (2 pages) presented at the IEEE World Haptics Conference (WHC), Tokyo, Japan, July 2019 (misc)

Abstract
During hugs, humans naturally provide and intuit subtle non-verbal cues that signify the strength and duration of an exchanged hug. Personal preferences for this close interaction may vary greatly between people; robots do not currently have the abilities to perceive or understand these preferences. This work-in-progress paper discusses designing, building, and testing a novel inflatable torso that can simultaneously soften a robot and act as a tactile sensor to enable more natural and responsive hugging. Using PVC vinyl, a microphone, and a barometric pressure sensor, we created a small test chamber to demonstrate a proof of concept for the full torso. While contacting the chamber in several ways common in hugs (pat, squeeze, scratch, and rub), we recorded data from the two sensors. The preliminary results suggest that the complementary haptic sensing channels allow us to detect coarse and fine contacts typically experienced during hugs, regardless of user hand placement.

hi

Project Page [BibTex]

Project Page [BibTex]


Understanding the Pull-off Force of the Human Fingerpad
Understanding the Pull-off Force of the Human Fingerpad

Nam, S., Kuchenbecker, K. J.

Work-in-progress paper (2 pages) presented at the IEEE World Haptics Conference (WHC), Tokyo, Japan, July 2019 (misc)

Abstract
To understand the adhesive force that occurs when a finger pulls off of a smooth surface, we built an apparatus to measure the fingerpad’s moisture, normal force, and real contact area over time during interactions with a glass plate. We recorded a total of 450 trials (45 interactions by each of ten human subjects), capturing a wide range of values across the aforementioned variables. The experimental results showed that the pull-off force increases with larger finger contact area and faster detachment rate. Additionally, moisture generally increases the contact area of the finger, but too much moisture can restrict the increase in the pull-off force.

hi

Project Page [BibTex]

Project Page [BibTex]


The Haptician and the Alphamonsters
The Haptician and the Alphamonsters

Forte, M., L’Orsa, R., Mohan, M., Nam, S., Kuchenbecker, K. J.

Student Innovation Challenge on Implementing Haptics in Virtual Reality Environment presented at the IEEE World Haptics Conference, Tokyo, Japan, July 2019, Maria Paola Forte, Rachael L'Orsa, Mayumi Mohan, and Saekwang Nam contributed equally to this publication (misc)

Abstract
Dysgraphia is a neurological disorder characterized by writing disabilities that affects between 7% and 15% of children. It presents itself in the form of unfinished letters, letter distortion, inconsistent letter size, letter collision, etc. Traditional therapeutic exercises require continuous assistance from teachers or occupational therapists. Autonomous partial or full haptic guidance can produce positive results, but children often become bored with the repetitive nature of such activities. Conversely, virtual rehabilitation with video games represents a new frontier for occupational therapy due to its highly motivational nature. Virtual reality (VR) adds an element of novelty and entertainment to therapy, thus motivating players to perform exercises more regularly. We propose leveraging the HTC VIVE Pro and the EXOS Wrist DK2 to create an immersive spellcasting “exergame” (exercise game) that helps motivate children with dysgraphia to improve writing fluency.

hi

Student Innovation Challenge – Virtual Reality [BibTex]

Student Innovation Challenge – Virtual Reality [BibTex]


Explorations of Shape-Changing Haptic Interfaces for Blind and Sighted Pedestrian Navigation
Explorations of Shape-Changing Haptic Interfaces for Blind and Sighted Pedestrian Navigation

Spiers, A., Kuchenbecker, K. J.

pages: 6, Workshop paper (6 pages) presented at the CHI 2019 Workshop on Hacking Blind Navigation, May 2019 (misc) Accepted

Abstract
Since the 1960s, technologists have worked to develop systems that facilitate independent navigation by vision-impaired (VI) pedestrians. These devices vary in terms of conveyed information and feedback modality. Unfortunately, many such prototypes never progress beyond laboratory testing. Conversely, smartphone-based navigation systems for sighted pedestrians have grown in robustness and capabilities, to the point of now being ubiquitous. How can we leverage the success of sighted navigation technology, which is driven by a larger global market, as a way to progress VI navigation systems? We believe one possibility is to make common devices that benefit both VI and sighted individuals, by providing information in a way that does not distract either user from their tasks or environment. To this end we have developed physical interfaces that eschew visual, audio or vibratory feedback, instead relying on the natural human ability to perceive the shape of a handheld object.

hi

[BibTex]

[BibTex]


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Bimanual Wrist-Squeezing Haptic Feedback Changes Speed-Force Tradeoff in Robotic Surgery Training

Cao, E., Machaca, S., Bernard, T., Wolfinger, B., Patterson, Z., Chi, A., Adrales, G. L., Kuchenbecker, K. J., Brown, J. D.

Extended abstract presented as an ePoster at the Annual Meeting of the Society of American Gastrointestinal and Endoscopic Surgeons (SAGES), Baltimore, USA, April 2019 (misc) Accepted

hi

[BibTex]

[BibTex]


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Interactive Augmented Reality for Robot-Assisted Surgery

Forte, M., Kuchenbecker, K. J.

Extended abstract presented as an Emerging Technology ePoster at the Annual Meeting of the Society of American Gastrointestinal and Endoscopic Surgeons (SAGES), Baltimore, Maryland, USA, April 2019 (misc) Accepted

hi

Project Page [BibTex]

Project Page [BibTex]


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Demo Abstract: Fast Feedback Control and Coordination with Mode Changes for Wireless Cyber-Physical Systems

(Best Demo Award)

Mager, F., Baumann, D., Jacob, R., Thiele, L., Trimpe, S., Zimmerling, M.

Proceedings of the 18th ACM/IEEE Conference on Information Processing in Sensor Networks (IPSN), pages: 340-341, 18th ACM/IEEE Conference on Information Processing in Sensor Networks (IPSN), April 2019 (poster)

ics

arXiv PDF DOI [BibTex]

arXiv PDF DOI [BibTex]


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A Design Tool for Therapeutic Social-Physical Human-Robot Interactions

Mohan, M., Kuchenbecker, K. J.

Workshop paper (3 pages) presented at the HRI Pioneers Workshop, Daegu, South Korea, March 2019 (misc)

Abstract
We live in an aging society; social-physical human-robot interaction has the potential to keep our elderly adults healthy by motivating them to exercise. After summarizing prior work, this paper proposes a tool that can be used to design exercise and therapy interactions to be performed by an upper-body humanoid robot. The interaction design tool comprises a teleoperation system that transmits the operator’s arm motions, head motions and facial expression along with an interface to monitor and assess the motion of the user interacting with the robot. We plan to use this platform to create dynamic and intuitive exercise interactions.

hi

DOI Project Page [BibTex]

DOI Project Page [BibTex]


Perceiving Systems (2016-2018)
Perceiving Systems (2016-2018)
Scientific Advisory Board Report, 2019 (misc)

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pdf [BibTex]

pdf [BibTex]