In Redundancy in Robot Manipulators and Multi-Robot Systems, 57, pages: 35-51, Lecture Notes in Electrical Engineering, Springer Berlin Heidelberg, 2013 (incollection)
The development of legged robots for complex environments requires controllers that guarantee both high tracking performance and compliance with the environment. More specifically the control of contact interaction with the environment is of crucial importance to ensure stable, robust and safe motions. In the following, we present an inverse dynamics controller that exploits torque redundancy to directly and explicitly minimize any combination of linear and quadratic costs in the contact constraints and in the commands. Such a result is particularly relevant for legged robots as it allows to use torque redundancy to directly optimize contact interactions. For example, given a desired locomotion behavior, it can guarantee the minimization of contact forces to reduce slipping on difficult terrains while ensuring high tracking performance of the desired motion. The proposed controller is very simple and computationally efficient, and most importantly it can greatly improve the performance of legged locomotion on difficult terrains as can be seen in the experimental results.
The International Journal of Robotics Research, 32(3):280-298, March 2013 (article)
The development of legged robots for complex environments requires controllers that guarantee both high tracking performance and compliance with the environment. More specifically the control of the contact interaction with the environment is of crucial importance to ensure stable, robust and safe motions. In this contribution we develop an inverse-dynamics controller for floating-base robots under contact constraints that can minimize any combination of linear and quadratic costs in the contact constraints and the commands. Our main result is the exact analytical derivation of the controller. Such a result is particularly relevant for legged robots as it allows us to use torque redundancy to directly optimize contact interactions. For example, given a desired locomotion behavior, we can guarantee the minimization of contact forces to reduce slipping on difficult terrains while ensuring high tracking performance of the desired motion. The main advantages of the controller are its simplicity, computational efficiency and robustness to model inaccuracies. We present detailed experimental results on simulated humanoid and quadruped robots as well as a real quadruped robot. The experiments demonstrate that the controller can greatly improve the robustness of locomotion of the robots.1
In 2011 11th IEEE-RAS International Conference on Humanoid Robots, pages: 318-324, IEEE, Bled, Slovenia, 2011 (inproceedings)
The development of agile and safe humanoid robots require controllers that guarantee both high tracking performance and compliance with the environment. More specifically, the control of contact interaction is of crucial importance for robots that will actively interact with their environment. Model-based controllers such as inverse dynamics or operational space control are very appealing as they offer both high tracking performance and compliance. However, while widely used for fully actuated systems such as manipulators, they are not yet standard controllers for legged robots such as humanoids. Indeed such robots are fundamentally different from manipulators as they are underactuated due to their floating-base and subject to switching contact constraints. In this paper we present an inverse dynamics controller for legged robots that use torque redundancy to create an optimal distribution of contact constraints. The resulting controller is able to minimize, given a desired motion, any quadratic cost of the contact constraints at each instant of time. In particular we show how this can be used to minimize tangential forces during locomotion, therefore significantly improving the locomotion of legged robots on difficult terrains. In addition to the theoretical result, we present simulations of a humanoid and a quadruped robot, as well as experiments on a real quadruped robot that demonstrate the advantages of the controller.
In 2011 IEEE International Conference on Robotics and Automation, pages: 1085-1090, IEEE, Shanghai, China, 2011 (inproceedings)
Inverse dynamics controllers and operational space controllers have proved to be very efficient for compliant control of fully actuated robots such as fixed base manipulators. However legged robots such as humanoids are inherently different as they are underactuated and subject to switching external contact constraints. Recently several methods have been proposed to create inverse dynamics controllers and operational space controllers for these robots. In an attempt to compare these different approaches, we develop a general framework for inverse dynamics control and show that these methods lead to very similar controllers. We are then able to greatly simplify recent whole-body controllers based on operational space approaches using kinematic projections, bringing them closer to efficient practical implementations. We also generalize these controllers such that they can be optimal under an arbitrary quadratic cost in the commands.
In 2010 10th IEEE-RAS International Conference on Humanoid Robots, pages: 1-7, IEEE, Nashville, USA, 2010 (inproceedings)
Energy-shaping control methods have produced strong theoretical results for asymptotically stable 3D bipedal dynamic walking in the literature. In particular, geometric controlled reduction exploits robot symmetries to control momentum conservation laws that decouple the sagittal-plane dynamics, which are easier to stabilize. However, the associated control laws require high-dimensional matrix inverses multiplied with complicated energy-shaping terms, often making these control theories difficult to apply to highly-redundant humanoid robots. This paper presents a first step towards the application of energy-shaping methods on real robots by casting controlled reduction into a framework of constrained accelerations for inverse dynamics control. By representing momentum conservation laws as constraints in acceleration space, we construct a general expression for desired joint accelerations that render the constraint surface invariant. By appropriately choosing an orthogonal projection, we show that the unconstrained (reduced) dynamics are decoupled from the constrained dynamics. Any acceleration-based controller can then be used to stabilize this planar subsystem, including passivity-based methods. The resulting control law is surprisingly simple and represents a practical way to employ control theoretic stability results in robotic platforms. Simulated walking of a 3D compass-gait biped show correspondence between the new and original controllers, and simulated motions of a 16-DOF humanoid demonstrate the applicability of this method.
In Proceedings of the 13th International Conference on Climbing and Walking Robots (CLAWAR), pages: 580-587, Nagoya, Japan, sep 2010 (inproceedings)
Contact interaction with the environment is crucial in the design of locomotion controllers for legged robots, to prevent slipping for example. Therefore, it is of great importance to be able to control the effects of the robots movements on the contact reaction forces. In this contribution, we extend a recent inverse dynamics algorithm for floating base robots to optimize the distribution of contact forces while achieving precise trajectory tracking. The resulting controller is algorithmically simple as compared to other approaches. Numerical simulations show that this result significantly increases the range of possible movements of a humanoid robot as compared to the previous inverse dynamics algorithm. We also present a simplification of the result where no inversion of the inertia matrix is needed which is particularly relevant for practical use on a real robot. Such an algorithm becomes interesting for agile locomotion of robots on difficult terrains where the contacts with the environment are critical, such as walking over rough or slippery terrain.
The Open Cybernetics \& Systemics Journal, 3, pages: 64-69, 2009 (article)
In this contribution we present a generic mechanism to transform an oscillator into an adaptive frequency oscillator, which can then dynamically adapt its parameters to learn the frequency of any periodic driving signal. Adaptation is done in a dynamic way: it is part of the dynamical system and not an offline process. This mechanism goes beyond entrainment since it works for any initial frequencies and the learned frequency stays encoded in the system even if the driving signal disappears. Interestingly, this mechanism can easily be applied to a large class of oscillators from harmonic oscillators to relaxation types and strange attractors. Several practical applications of this mechanism are then presented, ranging from adaptive control of compliant robots to frequency analysis of signals and construction of limit cycles of arbitrary shape.
Physica D: Nonlinear Phenomena, 237(13):1705-1718, August 2008 (article)
We present a method to obtain the frequency spectrum of a signal with a nonlinear dynamical system. The dynamical system is composed of a pool of adaptive frequency oscillators with negative mean-field coupling. For the frequency analysis, the synchronization and adaptation properties of the component oscillators are exploited. The frequency spectrum of the signal is reflected in the statistics of the intrinsic frequencies of the oscillators. The frequency analysis is completely embedded in the dynamics of the system. Thus, no pre-processing or additional parameters, such as time windows, are needed. Representative results of the numerical integration of the system are presented. It is shown, that the oscillators tune to the correct frequencies for both discrete and continuous spectra. Due to its dynamic nature the system is also capable to track non-stationary spectra. Further, we show that the system can be modeled in a probabilistic manner by means of a nonlinear Fokker–Planck equation. The probabilistic treatment is in good agreement with the numerical results, and provides a useful tool to understand the underlying mechanisms leading to convergence.
Nonlinear oscillators are widely used in biology, physics and engineering for modeling and control. They are interesting because of their synchronization properties when coupled to other dynamical systems. In this paper, we propose a learning rule for oscillators which adapts their frequency to the frequency of any periodic or pseudo-periodic input signal. Learning is done in a dynamic way: it is part of the dynamical system and not an offline process. An interesting property of our model is that it is easily generalizable to a large class of oscillators, from phase oscillators to relaxation oscillators and strange attractors with a generic learning rule. One major feature of our learning rule is that the oscillators constructed can adapt their frequency without any signal processing or the need to specify a time window or similar free parameters. All the processing is embedded in the dynamics of the adaptive oscillator. The convergence of the learning is proved for the Hopf oscillator, then numerical experiments are carried out to explore the learning capabilities of the system. Finally, we generalize the learning rule to non-harmonic oscillators like relaxation oscillators and strange attractors.
Biological Cybernetics, 95(6):645-664, December 2006 (article)
Periodic behavior is key to life and is observed in multiple instances and at multiple time scales in our metabolism, our natural environment, and our engineered environment. A natural way of modeling or generating periodic behavior is done by using oscillators, i.e., dynamical systems that exhibit limit cycle behavior. While there is extensive literature on methods to analyze such dynamical systems, much less work has been done on methods to synthesize an oscillator to exhibit some specific desired characteristics. The goal of this article is twofold: (1) to provide a framework for characterizing and designing oscillators and (2) to review how classes of well-known oscillators can be understood and related to this framework. The basis of the framework is to characterize oscillators in terms of their fundamental temporal and spatial behavior and in terms of properties that these two behaviors can be designed to exhibit. This focus on fundamental properties is important because it allows us to systematically compare a large variety of oscillators that might at first sight appear very different from each other. We identify several specifications that are useful for design, such as frequency-locking behavior, phase-locking behavior, and specific output signal shape. We also identify two classes of design methods by which these specifications can be met, namely offline methods and online methods. By relating these specifications to our framework and by presenting several examples of how oscillators have been designed in the literature, this article provides a useful methodology and toolbox for designing oscillators for a wide range of purposes. In particular, the focus on synthesis of limit cycle dynamical systems should be useful both for engineering and for computational modeling of physical or biological phenomena.
Our goal is to understand the principles of Perception, Action and Learning in autonomous systems that successfully interact with complex environments and to use this understanding to design future systems