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2020


Label Efficient Visual Abstractions for Autonomous Driving
Label Efficient Visual Abstractions for Autonomous Driving

Behl, A., Chitta, K., Prakash, A., Ohn-Bar, E., Geiger, A.

IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS), IEEE, October 2020 (conference)

Abstract
It is well known that semantic segmentation can be used as an effective intermediate representation for learning driving policies. However, the task of street scene semantic segmentation requires expensive annotations. Furthermore, segmentation algorithms are often trained irrespective of the actual driving task, using auxiliary image-space loss functions which are not guaranteed to maximize driving metrics such as safety or distance traveled per intervention. In this work, we seek to quantify the impact of reducing segmentation annotation costs on learned behavior cloning agents. We analyze several segmentation-based intermediate representations. We use these visual abstractions to systematically study the trade-off between annotation efficiency and driving performance, ie, the types of classes labeled, the number of image samples used to learn the visual abstraction model, and their granularity (eg, object masks vs. 2D bounding boxes). Our analysis uncovers several practical insights into how segmentation-based visual abstractions can be exploited in a more label efficient manner. Surprisingly, we find that state-of-the-art driving performance can be achieved with orders of magnitude reduction in annotation cost. Beyond label efficiency, we find several additional training benefits when leveraging visual abstractions, such as a significant reduction in the variance of the learned policy when compared to state-of-the-art end-to-end driving models.

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pdf slides video Project Page [BibTex]

2020


pdf slides video Project Page [BibTex]


A little damping goes a long way: a simulation study of how damping influences task-level stability in running
A little damping goes a long way: a simulation study of how damping influences task-level stability in running

Heim, S., Millard, M., Mouel, C. L., Badri-Spröwitz, A.

Biology Letters, 16(9), September 2020 (article)

Abstract
It is currently unclear if damping plays a functional role in legged locomotion, and simple models often do not include damping terms. We present a new model with a damping term that is isolated from other parameters: that is, the damping term can be adjusted without retuning other model parameters for nominal motion. We systematically compare how increased damping affects stability in the face of unexpected ground-height perturbations. Unlike most studies, we focus on task-level stability: instead of observing whether trajectories converge towards a nominal limit-cycle, we quantify the ability to avoid falls using a recently developed mathematical measure. This measure allows trajectories to be compared quantitatively instead of only being separated into a binary classification of ‘stable' or ‘unstable'. Our simulation study shows that increased damping contributes significantly to task-level stability; however, this benefit quickly plateaus after only a small amount of damping. These results suggest that the low intrinsic damping values observed experimentally may have stability benefits and are not simply minimized for energetic reasons. All Python code and data needed to generate our results are available open source.

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link (url) DOI [BibTex]

link (url) DOI [BibTex]


Convolutional Occupancy Networks
Convolutional Occupancy Networks

Peng, S., Niemeyer, M., Mescheder, L., Pollefeys, M., Geiger, A.

In European Conference on Computer Vision (ECCV), Springer International Publishing, Cham, August 2020 (inproceedings)

Abstract
Recently, implicit neural representations have gained popularity for learning-based 3D reconstruction. While demonstrating promising results, most implicit approaches are limited to comparably simple geometry of single objects and do not scale to more complicated or large-scale scenes. The key limiting factor of implicit methods is their simple fully-connected network architecture which does not allow for integrating local information in the observations or incorporating inductive biases such as translational equivariance. In this paper, we propose Convolutional Occupancy Networks, a more flexible implicit representation for detailed reconstruction of objects and 3D scenes. By combining convolutional encoders with implicit occupancy decoders, our model incorporates inductive biases, enabling structured reasoning in 3D space. We investigate the effectiveness of the proposed representation by reconstructing complex geometry from noisy point clouds and low-resolution voxel representations. We empirically find that our method enables the fine-grained implicit 3D reconstruction of single objects, scales to large indoor scenes, and generalizes well from synthetic to real data.

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pdf suppmat video Project Page [BibTex]

pdf suppmat video Project Page [BibTex]


Category Level Object Pose Estimation via Neural Analysis-by-Synthesis
Category Level Object Pose Estimation via Neural Analysis-by-Synthesis

Chen, X., Dong, Z., Song, J., Geiger, A., Hilliges, O.

In European Conference on Computer Vision (ECCV), Springer International Publishing, Cham, August 2020 (inproceedings)

Abstract
Many object pose estimation algorithms rely on the analysis-by-synthesis framework which requires explicit representations of individual object instances. In this paper we combine a gradient-based fitting procedure with a parametric neural image synthesis module that is capable of implicitly representing the appearance, shape and pose of entire object categories, thus rendering the need for explicit CAD models per object instance unnecessary. The image synthesis network is designed to efficiently span the pose configuration space so that model capacity can be used to capture the shape and local appearance (i.e., texture) variations jointly. At inference time the synthesized images are compared to the target via an appearance based loss and the error signal is backpropagated through the network to the input parameters. Keeping the network parameters fixed, this allows for iterative optimization of the object pose, shape and appearance in a joint manner and we experimentally show that the method can recover orientation of objects with high accuracy from 2D images alone. When provided with depth measurements, to overcome scale ambiguities, the method can accurately recover the full 6DOF pose successfully.

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Project Page pdf suppmat [BibTex]

Project Page pdf suppmat [BibTex]


Event-triggered Learning
Event-triggered Learning

Solowjow, F., Trimpe, S.

Automatica, 117, Elsevier, July 2020 (article)

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arXiv PDF DOI Project Page [BibTex]

arXiv PDF DOI Project Page [BibTex]


Learning of sub-optimal gait controllers for magnetic walking soft millirobots
Learning of sub-optimal gait controllers for magnetic walking soft millirobots

Culha, U., Demir, S. O., Trimpe, S., Sitti, M.

In Proceedings of Robotics: Science and Systems, 2020 (inproceedings)

Abstract
Untethered small-scale soft robots have promising applications in minimally invasive surgery, targeted drug delivery, and bioengineering applications as they can access confined spaces in the human body. However, due to highly nonlinear soft continuum deformation kinematics, inherent stochastic variability during fabrication at the small scale, and lack of accurate models, the conventional control methods cannot be easily applied. Adaptivity of robot control is additionally crucial for medical operations, as operation environments show large variability, and robot materials may degrade or change over time,which would have deteriorating effects on the robot motion and task performance. Therefore, we propose using a probabilistic learning approach for millimeter-scale magnetic walking soft robots using Bayesian optimization (BO) and Gaussian processes (GPs). Our approach provides a data-efficient learning scheme to find controller parameters while optimizing the stride length performance of the walking soft millirobot robot within a small number of physical experiments. We demonstrate adaptation to fabrication variabilities in three different robots and to walking surfaces with different roughness. We also show an improvement in the learning performance by transferring the learning results of one robot to the others as prior information.

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link (url) DOI [BibTex]


Actively Learning Gaussian Process Dynamics
Actively Learning Gaussian Process Dynamics

Buisson-Fenet, M., Solowjow, F., Trimpe, S.

2nd Annual Conference on Learning for Dynamics and Control, June 2020 (conference) Accepted

Abstract
Despite the availability of ever more data enabled through modern sensor and computer technology, it still remains an open problem to learn dynamical systems in a sample-efficient way. We propose active learning strategies that leverage information-theoretical properties arising naturally during Gaussian process regression, while respecting constraints on the sampling process imposed by the system dynamics. Sample points are selected in regions with high uncertainty, leading to exploratory behavior and data-efficient training of the model. All results are verified in an extensive numerical benchmark.

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ArXiv [BibTex]

ArXiv [BibTex]


Learning Constrained Dynamics with Gauss Principle adhering Gaussian Processes
Learning Constrained Dynamics with Gauss Principle adhering Gaussian Processes

Geist, A. R., Trimpe, S.

In Proceedings of the 2nd Conference on Learning for Dynamics and Control, pages: 225-234, 2nd Annual Conference on Learning for Dynamics and Control, June 2020 (inproceedings) Accepted

Abstract
The identification of the constrained dynamics of mechanical systems is often challenging. Learning methods promise to ease an analytical analysis, but require considerable amounts of data for training. We propose to combine insights from analytical mechanics with Gaussian process regression to improve the model's data efficiency and constraint integrity. The result is a Gaussian process model that incorporates a priori constraint knowledge such that its predictions adhere to Gauss' principle of least constraint. In return, predictions of the system's acceleration naturally respect potentially non-ideal (non-)holonomic equality constraints. As corollary results, our model enables to infer the acceleration of the unconstrained system from data of the constrained system and enables knowledge transfer between differing constraint configurations.

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Proceedings of Machine Learning Research [BibTex]

Proceedings of Machine Learning Research [BibTex]


Bayesian Optimization in Robot Learning - Automatic Controller Tuning and Sample-Efficient Methods
Bayesian Optimization in Robot Learning - Automatic Controller Tuning and Sample-Efficient Methods

Marco-Valle, A.

University of Tübingen, June 2020 (thesis)

Abstract
The problem of designing controllers to regulate dynamical systems has been studied by engineers during the past millennia. Ever since, suboptimal performance lingers in many closed loops as an unavoidable side effect of manually tuning the parameters of the controllers. Nowadays, industrial settings remain skeptic about data-driven methods that allow one to automatically learn controller parameters. In the context of robotics, machine learning (ML) keeps growing its influence on increasing autonomy and adaptability, for example to aid automating controller tuning. However, data-hungry ML methods, such as standard reinforcement learning, require a large number of experimental samples, prohibitive in robotics, as hardware can deteriorate and break. This brings about the following question: Can manual controller tuning, in robotics, be automated by using data-efficient machine learning techniques? In this thesis, we tackle the question above by exploring Bayesian optimization (BO), a data-efficient ML framework, to buffer the human effort and side effects of manual controller tuning, while retaining a low number of experimental samples. We focus this work in the context of robotic systems, providing thorough theoretical results that aim to increase data-efficiency, as well as demonstrations in real robots. Specifically, we present four main contributions. We first consider using BO to replace manual tuning in robotic platforms. To this end, we parametrize the design weights of a linear quadratic regulator (LQR) and learn its parameters using an information-efficient BO algorithm. Such algorithm uses Gaussian processes (GPs) to model the unknown performance objective. The GP model is used by BO to suggest controller parameters that are expected to increment the information about the optimal parameters, measured as a gain in entropy. The resulting “automatic LQR tuning” framework is demonstrated on two robotic platforms: A robot arm balancing an inverted pole and a humanoid robot performing a squatting task. In both cases, an existing controller is automatically improved in a handful of experiments without human intervention. BO compensates for data scarcity by means of the GP, which is a probabilistic model that encodes prior assumptions about the unknown performance objective. Usually, incorrect or non-informed assumptions have negative consequences, such as higher number of robot experiments, poor tuning performance or reduced sample-efficiency. The second to fourth contributions presented herein attempt to alleviate this issue. The second contribution proposes to include the robot simulator into the learning loop as an additional information source for automatic controller tuning. While doing a real robot experiment generally entails high associated costs (e.g., require preparation and take time), simulations are cheaper to obtain (e.g., they can be computed faster). However, because the simulator is an imperfect model of the robot, its information is biased and could have negative repercussions in the learning performance. To address this problem, we propose “simu-vs-real”, a principled multi-fidelity BO algorithm that trades off cheap, but inaccurate information from simulations with expensive and accurate physical experiments in a cost-effective manner. The resulting algorithm is demonstrated on a cart-pole system, where simulations and real experiments are alternated, thus sparing many real evaluations. The third contribution explores how to adequate the expressiveness of the probabilistic prior to the control problem at hand. To this end, the mathematical structure of LQR controllers is leveraged and embedded into the GP, by means of the kernel function. Specifically, we propose two different “LQR kernel” designs that retain the flexibility of Bayesian nonparametric learning. Simulated results indicate that the LQR kernel yields superior performance than non-informed kernel choices when used for controller learning with BO. Finally, the fourth contribution specifically addresses the problem of handling controller failures, which are typically unavoidable in practice while learning from data, specially if non-conservative solutions are expected. Although controller failures are generally problematic (e.g., the robot has to be emergency-stopped), they are also a rich information source about what should be avoided. We propose “failures-aware excursion search”, a novel algorithm for Bayesian optimization under black-box constraints, where failures are limited in number. Our results in numerical benchmarks indicate that by allowing a confined number of failures, better optima are revealed as compared with state-of-the-art methods. The first contribution of this thesis, “automatic LQR tuning”, lies among the first on applying BO to real robots. While it demonstrated automatic controller learning from few experimental samples, it also revealed several important challenges, such as the need of higher sample-efficiency, which opened relevant research directions that we addressed through several methodological contributions. Summarizing, we proposed “simu-vs-real”, a novel BO algorithm that includes the simulator as an additional information source, an “LQR kernel” design that learns faster than standard choices and “failures-aware excursion search”, a new BO algorithm for constrained black-box optimization problems, where the number of failures is limited.

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Repository (Universitätsbibliothek) - University of Tübingen PDF DOI [BibTex]


Data-efficient Auto-tuning with Bayesian Optimization: An Industrial Control Study
Data-efficient Auto-tuning with Bayesian Optimization: An Industrial Control Study

Neumann-Brosig, M., Marco, A., Schwarzmann, D., Trimpe, S.

IEEE Transactions on Control Systems Technology, 28(3):730-740, May 2020 (article)

Abstract
Bayesian optimization is proposed for automatic learning of optimal controller parameters from experimental data. A probabilistic description (a Gaussian process) is used to model the unknown function from controller parameters to a user-defined cost. The probabilistic model is updated with data, which is obtained by testing a set of parameters on the physical system and evaluating the cost. In order to learn fast, the Bayesian optimization algorithm selects the next parameters to evaluate in a systematic way, for example, by maximizing information gain about the optimum. The algorithm thus iteratively finds the globally optimal parameters with only few experiments. Taking throttle valve control as a representative industrial control example, the proposed auto-tuning method is shown to outperform manual calibration: it consistently achieves better performance with a low number of experiments. The proposed auto-tuning framework is flexible and can handle different control structures and objectives.

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arXiv (PDF) DOI Project Page [BibTex]

arXiv (PDF) DOI Project Page [BibTex]


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Sliding Mode Control with Gaussian Process Regression for Underwater Robots

Lima, G. S., Trimpe, S., Bessa, W. M.

Journal of Intelligent & Robotic Systems, January 2020 (article)

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DOI [BibTex]

DOI [BibTex]


Hierarchical Event-triggered Learning for Cyclically Excited Systems with Application to Wireless Sensor Networks
Hierarchical Event-triggered Learning for Cyclically Excited Systems with Application to Wireless Sensor Networks

Beuchert, J., Solowjow, F., Raisch, J., Trimpe, S., Seel, T.

IEEE Control Systems Letters, 4(1):103-108, January 2020 (article)

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arXiv PDF DOI Project Page [BibTex]

arXiv PDF DOI Project Page [BibTex]


Control-guided Communication: Efficient Resource Arbitration and Allocation in Multi-hop Wireless Control Systems
Control-guided Communication: Efficient Resource Arbitration and Allocation in Multi-hop Wireless Control Systems

Baumann, D., Mager, F., Zimmerling, M., Trimpe, S.

IEEE Control Systems Letters, 4(1):127-132, January 2020 (article)

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arXiv PDF DOI [BibTex]

arXiv PDF DOI [BibTex]


Self-supervised motion deblurring
Self-supervised motion deblurring

Liu, P., Janai, J., Pollefeys, M., Sattler, T., Geiger, A.

IEEE Robotics and Automation Letters, 2020 (article)

Abstract
Motion blurry images challenge many computer vision algorithms, e.g., feature detection, motion estimation, or object recognition. Deep convolutional neural networks are state-of-the-art for image deblurring. However, obtaining training data with corresponding sharp and blurry image pairs can be difficult. In this paper, we present a differentiable reblur model for self-supervised motion deblurring, which enables the network to learn from real-world blurry image sequences without relying on sharp images for supervision. Our key insight is that motion cues obtained from consecutive images yield sufficient information to inform the deblurring task. We therefore formulate deblurring as an inverse rendering problem, taking into account the physical image formation process: we first predict two deblurred images from which we estimate the corresponding optical flow. Using these predictions, we re-render the blurred images and minimize the difference with respect to the original blurry inputs. We use both synthetic and real dataset for experimental evaluations. Our experiments demonstrate that self-supervised single image deblurring is really feasible and leads to visually compelling results.

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pdf Project Page Blog [BibTex]

pdf Project Page Blog [BibTex]


Learning Unsupervised Hierarchical Part Decomposition of 3D Objects from a Single RGB Image
Learning Unsupervised Hierarchical Part Decomposition of 3D Objects from a Single RGB Image

Paschalidou, D., Gool, L., Geiger, A.

In Proceedings IEEE Conf. on Computer Vision and Pattern Recognition (CVPR), IEEE International Conference on Computer Vision and Pattern Recognition (CVPR) 2020, 2020 (inproceedings)

Abstract
Humans perceive the 3D world as a set of distinct objects that are characterized by various low-level (geometry, reflectance) and high-level (connectivity, adjacency, symmetry) properties. Recent methods based on convolutional neural networks (CNNs) demonstrated impressive progress in 3D reconstruction, even when using a single 2D image as input. However, the majority of these methods focuses on recovering the local 3D geometry of an object without considering its part-based decomposition or relations between parts. We address this challenging problem by proposing a novel formulation that allows to jointly recover the geometry of a 3D object as a set of primitives as well as their latent hierarchical structure without part-level supervision. Our model recovers the higher level structural decomposition of various objects in the form of a binary tree of primitives, where simple parts are represented with fewer primitives and more complex parts are modeled with more components. Our experiments on the ShapeNet and D-FAUST datasets demonstrate that considering the organization of parts indeed facilitates reasoning about 3D geometry.

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pdf suppmat Video 2 Project Page Slides Poster Video 1 [BibTex]

pdf suppmat Video 2 Project Page Slides Poster Video 1 [BibTex]


Excursion Search for Constrained Bayesian Optimization under a Limited Budget of Failures
Excursion Search for Constrained Bayesian Optimization under a Limited Budget of Failures

Marco, A., Rohr, A. V., Baumann, D., Hernández-Lobato, J. M., Trimpe, S.

2020 (proceedings) In revision

Abstract
When learning to ride a bike, a child falls down a number of times before achieving the first success. As falling down usually has only mild consequences, it can be seen as a tolerable failure in exchange for a faster learning process, as it provides rich information about an undesired behavior. In the context of Bayesian optimization under unknown constraints (BOC), typical strategies for safe learning explore conservatively and avoid failures by all means. On the other side of the spectrum, non conservative BOC algorithms that allow failing may fail an unbounded number of times before reaching the optimum. In this work, we propose a novel decision maker grounded in control theory that controls the amount of risk we allow in the search as a function of a given budget of failures. Empirical validation shows that our algorithm uses the failures budget more efficiently in a variety of optimization experiments, and generally achieves lower regret, than state-of-the-art methods. In addition, we propose an original algorithm for unconstrained Bayesian optimization inspired by the notion of excursion sets in stochastic processes, upon which the failures-aware algorithm is built.

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arXiv code (python) PDF [BibTex]


GRAF: Generative Radiance Fields for 3D-Aware Image Synthesis
GRAF: Generative Radiance Fields for 3D-Aware Image Synthesis

Schwarz, K., Liao, Y., Niemeyer, M., Geiger, A.

In Advances in Neural Information Processing Systems (NeurIPS), 2020 (inproceedings)

Abstract
While 2D generative adversarial networks have enabled high-resolution image synthesis, they largely lack an understanding of the 3D world and the image formation process. Thus, they do not provide precise control over camera viewpoint or object pose. To address this problem, several recent approaches leverage intermediate voxel-based representations in combination with differentiable rendering. However, existing methods either produce low image resolution or fall short in disentangling camera and scene properties, eg, the object identity may vary with the viewpoint. In this paper, we propose a generative model for radiance fields which have recently proven successful for novel view synthesis of a single scene. In contrast to voxel-based representations, radiance fields are not confined to a coarse discretization of the 3D space, yet allow for disentangling camera and scene properties while degrading gracefully in the presence of reconstruction ambiguity. By introducing a multi-scale patch-based discriminator, we demonstrate synthesis of high-resolution images while training our model from unposed 2D images alone. We systematically analyze our approach on several challenging synthetic and real-world datasets. Our experiments reveal that radiance fields are a powerful representation for generative image synthesis, leading to 3D consistent models that render with high fidelity.

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pdf suppmat video Project Page [BibTex]

pdf suppmat video Project Page [BibTex]


Towards Unsupervised Learning of Generative Models for 3D Controllable Image Synthesis
Towards Unsupervised Learning of Generative Models for 3D Controllable Image Synthesis

Liao, Y., Schwarz, K., Mescheder, L., Geiger, A.

In Proceedings IEEE Conf. on Computer Vision and Pattern Recognition (CVPR), IEEE International Conference on Computer Vision and Pattern Recognition (CVPR) 2020, 2020 (inproceedings)

Abstract
In recent years, Generative Adversarial Networks have achieved impressive results in photorealistic image synthesis. This progress nurtures hopes that one day the classical rendering pipeline can be replaced by efficient models that are learned directly from images. However, current image synthesis models operate in the 2D domain where disentangling 3D properties such as camera viewpoint or object pose is challenging. Furthermore, they lack an interpretable and controllable representation. Our key hypothesis is that the image generation process should be modeled in 3D space as the physical world surrounding us is intrinsically three-dimensional. We define the new task of 3D controllable image synthesis and propose an approach for solving it by reasoning both in 3D space and in the 2D image domain. We demonstrate that our model is able to disentangle latent 3D factors of simple multi-object scenes in an unsupervised fashion from raw images. Compared to pure 2D baselines, it allows for synthesizing scenes that are consistent wrt. changes in viewpoint or object pose. We further evaluate various 3D representations in terms of their usefulness for this challenging task.

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pdf suppmat Video 2 Project Page Video 1 Slides Poster [BibTex]

pdf suppmat Video 2 Project Page Video 1 Slides Poster [BibTex]


Learning Neural Light Transport
Learning Neural Light Transport

Sanzenbacher, P., Mescheder, L., Geiger, A.

Arxiv, 2020 (article)

Abstract
In recent years, deep generative models have gained significance due to their ability to synthesize natural-looking images with applications ranging from virtual reality to data augmentation for training computer vision models. While existing models are able to faithfully learn the image distribution of the training set, they often lack controllability as they operate in 2D pixel space and do not model the physical image formation process. In this work, we investigate the importance of 3D reasoning for photorealistic rendering. We present an approach for learning light transport in static and dynamic 3D scenes using a neural network with the goal of predicting photorealistic images. In contrast to existing approaches that operate in the 2D image domain, our approach reasons in both 3D and 2D space, thus enabling global illumination effects and manipulation of 3D scene geometry. Experimentally, we find that our model is able to produce photorealistic renderings of static and dynamic scenes. Moreover, it compares favorably to baselines which combine path tracing and image denoising at the same computational budget.

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arxiv [BibTex]


Exploring Data Aggregation in Policy Learning for Vision-based Urban Autonomous Driving
Exploring Data Aggregation in Policy Learning for Vision-based Urban Autonomous Driving

Prakash, A., Behl, A., Ohn-Bar, E., Chitta, K., Geiger, A.

In Proceedings IEEE Conf. on Computer Vision and Pattern Recognition (CVPR), IEEE International Conference on Computer Vision and Pattern Recognition (CVPR) 2020, 2020 (inproceedings)

Abstract
Data aggregation techniques can significantly improve vision-based policy learning within a training environment, e.g., learning to drive in a specific simulation condition. However, as on-policy data is sequentially sampled and added in an iterative manner, the policy can specialize and overfit to the training conditions. For real-world applications, it is useful for the learned policy to generalize to novel scenarios that differ from the training conditions. To improve policy learning while maintaining robustness when training end-to-end driving policies, we perform an extensive analysis of data aggregation techniques in the CARLA environment. We demonstrate how the majority of them have poor generalization performance, and develop a novel approach with empirically better generalization performance compared to existing techniques. Our two key ideas are (1) to sample critical states from the collected on-policy data based on the utility they provide to the learned policy in terms of driving behavior, and (2) to incorporate a replay buffer which progressively focuses on the high uncertainty regions of the policy's state distribution. We evaluate the proposed approach on the CARLA NoCrash benchmark, focusing on the most challenging driving scenarios with dense pedestrian and vehicle traffic. Our approach improves driving success rate by 16% over state-of-the-art, achieving 87% of the expert performance while also reducing the collision rate by an order of magnitude without the use of any additional modality, auxiliary tasks, architectural modifications or reward from the environment.

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pdf suppmat Video 2 Project Page Slides Video 1 [BibTex]

pdf suppmat Video 2 Project Page Slides Video 1 [BibTex]


HOTA: A Higher Order Metric for Evaluating Multi-Object Tracking
HOTA: A Higher Order Metric for Evaluating Multi-Object Tracking

Luiten, J., Osep, A., Dendorfer, P., Torr, P., Geiger, A., Leal-Taixe, L., Leibe, B.

International Journal of Computer Vision (IJCV), 2020 (article)

Abstract
Multi-Object Tracking (MOT) has been notoriously difficult to evaluate. Previous metrics overemphasize the importance of either detection or association. To address this, we present a novel MOT evaluation metric, HOTA (Higher Order Tracking Accuracy), which explicitly balances the effect of performing accurate detection, association and localization into a single unified metric for comparing trackers. HOTA decomposes into a family of sub-metrics which are able to evaluate each of five basic error types separately, which enables clear analysis of tracking performance. We evaluate the effectiveness of HOTA on the MOTChallenge benchmark, and show that it is able to capture important aspects of MOT performance not previously taken into account by established metrics. Furthermore, we show HOTA scores better align with human visual evaluation of tracking performance.

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pdf [BibTex]

pdf [BibTex]


Wireless Control for Smart Manufacturing: Recent Approaches and Open Challenges
Wireless Control for Smart Manufacturing: Recent Approaches and Open Challenges

Baumann, D., Mager, F., Wetzker, U., Thiele, L., Zimmerling, M., Trimpe, S.

Proceedings of the IEEE, 2020 (article) To be published

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arXiv DOI [BibTex]

arXiv DOI [BibTex]


Spatial Scheduling of Informative Meetings for Multi-Agent Persistent Coverage
Spatial Scheduling of Informative Meetings for Multi-Agent Persistent Coverage

Haksar, R. N., Trimpe, S., Schwager, M.

IEEE Robotics and Automation Letters, 2020 (article) Accepted

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DOI [BibTex]

DOI [BibTex]


Learning Situational Driving
Learning Situational Driving

Ohn-Bar, E., Prakash, A., Behl, A., Chitta, K., Geiger, A.

In Proceedings IEEE Conf. on Computer Vision and Pattern Recognition (CVPR), IEEE International Conference on Computer Vision and Pattern Recognition (CVPR) 2020, 2020 (inproceedings)

Abstract
Human drivers have a remarkable ability to drive in diverse visual conditions and situations, e.g., from maneuvering in rainy, limited visibility conditions with no lane markings to turning in a busy intersection while yielding to pedestrians. In contrast, we find that state-of-the-art sensorimotor driving models struggle when encountering diverse settings with varying relationships between observation and action. To generalize when making decisions across diverse conditions, humans leverage multiple types of situation-specific reasoning and learning strategies. Motivated by this observation, we develop a framework for learning a situational driving policy that effectively captures reasoning under varying types of scenarios. Our key idea is to learn a mixture model with a set of policies that can capture multiple driving modes. We first optimize the mixture model through behavior cloning, and show it to result in significant gains in terms of driving performance in diverse conditions. We then refine the model by directly optimizing for the driving task itself, i.e., supervised with the navigation task reward. Our method is more scalable than methods assuming access to privileged information, e.g., perception labels, as it only assumes demonstration and reward-based supervision. We achieve over 98% success rate on the CARLA driving benchmark as well as state-of-the-art performance on a newly introduced generalization benchmark.

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pdf suppmat Video 2 Project Page Video 1 Slides [BibTex]

pdf suppmat Video 2 Project Page Video 1 Slides [BibTex]


On Joint Estimation of Pose, Geometry and svBRDF from a Handheld Scanner
On Joint Estimation of Pose, Geometry and svBRDF from a Handheld Scanner

Schmitt, C., Donne, S., Riegler, G., Koltun, V., Geiger, A.

In Proceedings IEEE Conf. on Computer Vision and Pattern Recognition (CVPR), IEEE International Conference on Computer Vision and Pattern Recognition (CVPR) 2020, 2020 (inproceedings)

Abstract
We propose a novel formulation for joint recovery of camera pose, object geometry and spatially-varying BRDF. The input to our approach is a sequence of RGB-D images captured by a mobile, hand-held scanner that actively illuminates the scene with point light sources. Compared to previous works that jointly estimate geometry and materials from a hand-held scanner, we formulate this problem using a single objective function that can be minimized using off-the-shelf gradient-based solvers. By integrating material clustering as a differentiable operation into the optimization process, we avoid pre-processing heuristics and demonstrate that our model is able to determine the correct number of specular materials independently. We provide a study on the importance of each component in our formulation and on the requirements of the initial geometry. We show that optimizing over the poses is crucial for accurately recovering fine details and that our approach naturally results in a semantically meaningful material segmentation.

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pdf Project Page Slides Video Poster [BibTex]

pdf Project Page Slides Video Poster [BibTex]


Intrinsic Autoencoders for Joint Neural Rendering and Intrinsic Image Decomposition
Intrinsic Autoencoders for Joint Neural Rendering and Intrinsic Image Decomposition

Hassan Alhaija, Siva Mustikovela, Varun Jampani, Justus Thies, Matthias Niessner, Andreas Geiger, Carsten Rother

In International Conference on 3D Vision (3DV), 2020 (inproceedings)

Abstract
Neural rendering techniques promise efficient photo-realistic image synthesis while providing rich control over scene parameters by learning the physical image formation process. While several supervised methods have been pro-posed for this task, acquiring a dataset of images with accurately aligned 3D models is very difficult. The main contribution of this work is to lift this restriction by training a neural rendering algorithm from unpaired data. We pro-pose an auto encoder for joint generation of realistic images from synthetic 3D models while simultaneously decomposing real images into their intrinsic shape and appearance properties. In contrast to a traditional graphics pipeline, our approach does not require to specify all scene properties, such as material parameters and lighting by hand.Instead, we learn photo-realistic deferred rendering from a small set of 3D models and a larger set of unaligned real images, both of which are easy to acquire in practice. Simultaneously, we obtain accurate intrinsic decompositions of real images while not requiring paired ground truth. Our experiments confirm that a joint treatment of rendering and de-composition is indeed beneficial and that our approach out-performs state-of-the-art image-to-image translation base-lines both qualitatively and quantitatively.

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pdf suppmat [BibTex]

pdf suppmat [BibTex]


Safe and Fast Tracking on a Robot Manipulator: Robust MPC and Neural Network Control
Safe and Fast Tracking on a Robot Manipulator: Robust MPC and Neural Network Control

Nubert, J., Koehler, J., Berenz, V., Allgower, F., Trimpe, S.

IEEE Robotics and Automation Letters, 2020 (article) Accepted

Abstract
Fast feedback control and safety guarantees are essential in modern robotics. We present an approach that achieves both by combining novel robust model predictive control (MPC) with function approximation via (deep) neural networks (NNs). The result is a new approach for complex tasks with nonlinear, uncertain, and constrained dynamics as are common in robotics. Specifically, we leverage recent results in MPC research to propose a new robust setpoint tracking MPC algorithm, which achieves reliable and safe tracking of a dynamic setpoint while guaranteeing stability and constraint satisfaction. The presented robust MPC scheme constitutes a one-layer approach that unifies the often separated planning and control layers, by directly computing the control command based on a reference and possibly obstacle positions. As a separate contribution, we show how the computation time of the MPC can be drastically reduced by approximating the MPC law with a NN controller. The NN is trained and validated from offline samples of the MPC, yielding statistical guarantees, and used in lieu thereof at run time. Our experiments on a state-of-the-art robot manipulator are the first to show that both the proposed robust and approximate MPC schemes scale to real-world robotic systems.

am ics

arXiv PDF DOI [BibTex]

arXiv PDF DOI [BibTex]


Differentiable Volumetric Rendering: Learning Implicit 3D Representations without 3D Supervision
Differentiable Volumetric Rendering: Learning Implicit 3D Representations without 3D Supervision

Niemeyer, M., Mescheder, L., Oechsle, M., Geiger, A.

In Proceedings IEEE Conf. on Computer Vision and Pattern Recognition (CVPR), IEEE International Conference on Computer Vision and Pattern Recognition (CVPR) 2020, 2020 (inproceedings)

Abstract
Learning-based 3D reconstruction methods have shown impressive results. However, most methods require 3D supervision which is often hard to obtain for real-world datasets. Recently, several works have proposed differentiable rendering techniques to train reconstruction models from RGB images. Unfortunately, these approaches are currently restricted to voxel- and mesh-based representations, suffering from discretization or low resolution. In this work, we propose a differentiable rendering formulation for implicit shape and texture representations. Implicit representations have recently gained popularity as they represent shape and texture continuously. Our key insight is that depth gradients can be derived analytically using the concept of implicit differentiation. This allows us to learn implicit shape and texture representations directly from RGB images. We experimentally show that our single-view reconstructions rival those learned with full 3D supervision. Moreover, we find that our method can be used for multi-view 3D reconstruction, directly resulting in watertight meshes.

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pdf suppmat Video 2 Project Page Video 1 Video 3 Slides Poster [BibTex]

pdf suppmat Video 2 Project Page Video 1 Video 3 Slides Poster [BibTex]


Computer Vision for Autonomous Vehicles: Problems, Datasets and State-of-the-Art
Computer Vision for Autonomous Vehicles: Problems, Datasets and State-of-the-Art

Janai, J., Güney, F., Behl, A., Geiger, A.

Arxiv, Foundations and Trends in Computer Graphics and Vision, 2020 (book)

Abstract
Recent years have witnessed enormous progress in AI-related fields such as computer vision, machine learning, and autonomous vehicles. As with any rapidly growing field, it becomes increasingly difficult to stay up-to-date or enter the field as a beginner. While several survey papers on particular sub-problems have appeared, no comprehensive survey on problems, datasets, and methods in computer vision for autonomous vehicles has been published. This monograph attempts to narrow this gap by providing a survey on the state-of-the-art datasets and techniques. Our survey includes both the historically most relevant literature as well as the current state of the art on several specific topics, including recognition, reconstruction, motion estimation, tracking, scene understanding, and end-to-end learning for autonomous driving. Towards this goal, we analyze the performance of the state of the art on several challenging benchmarking datasets, including KITTI, MOT, and Cityscapes. Besides, we discuss open problems and current research challenges. To ease accessibility and accommodate missing references, we also provide a website that allows navigating topics as well as methods and provides additional information.

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pdf Project Page link Project Page [BibTex]


Event-triggered Learning for Linear Quadratic Control
Event-triggered Learning for Linear Quadratic Control

Schlüter, H., Solowjow, F., Trimpe, S.

IEEE Transactions on Automatic Control, 2020 (article) Accepted

ics

arXiv [BibTex]

arXiv [BibTex]


Learning Implicit Surface Light Fields
Learning Implicit Surface Light Fields

Oechsle, M., Niemeyer, M., Reiser, C., Mescheder, L., Strauss, T., Geiger, A.

In International Conference on 3D Vision (3DV), 2020 (inproceedings)

Abstract
Implicit representations of 3D objects have recently achieved impressive results on learning-based 3D reconstruction tasks. While existing works use simple texture models to represent object appearance, photo-realistic image synthesis requires reasoning about the complex interplay of light, geometry and surface properties. In this work, we propose a novel implicit representation for capturing the visual appearance of an object in terms of its surface light field. In contrast to existing representations, our implicit model represents surface light fields in a continuous fashion and independent of the geometry. Moreover, we condition the surface light field with respect to the location and color of a small light source. Compared to traditional surface light field models, this allows us to manipulate the light source and relight the object using environment maps. We further demonstrate the capabilities of our model to predict the visual appearance of an unseen object from a single real RGB image and corresponding 3D shape information. As evidenced by our experiments, our model is able to infer rich visual appearance including shadows and specular reflections. Finally, we show that the proposed representation can be embedded into a variational auto-encoder for generating novel appearances that conform to the specified illumination conditions.

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pdf suppmat Project Page [BibTex]

pdf suppmat Project Page [BibTex]